ROPE® Curriculum
Three Phases

Our paradigm for a contemporary Rite of Passage Experience® is a three-phase, six-year process for children, their parents and school, and the larger community. It uses the age-old model of a rite of passage experience to address the real needs of today’s youth as they transition from childhood to adolescence to adulthood.

ROPE® offers communities an effective, structured way to integrate and deploy their resources in the service of youth development. Communities using this model also have the opportunity to refine and customize the process to take advantage of their unique diversity and resources.

Through ROPE® young people come to understand that the community cares and is there to help them grow up well, and ROPE® inspires young adults to have a deep respect for the community and the world around them. A key element in the process is training a core group of 12-15 adults – parents, teachers, youth workers, and other adults -- as “Guiding Elders.” High school students can also be guides. These guides become leaders in implementing the ROPE® process and customizing it to the needs of their community.

Phase I: 6th Grade, Ages 11-12
Developing the Skills, Mastery, and Healthy Identity for the Transition from Childhood to Adulthood.

This foundational phase of ROPE® serves to awaken youth and parents to the major transition that is about to occur, and introduces the skills and experience necessary for youth to make a successful transition to adulthood. Children learn how to cooperate, make decisions, and solve problems, and they develop a sense of confidence and mastery in their abilities – essential to the formation of a healthy identity.

It focuses parent, student, school and community attention on the separation of children from their elementary school experience, on the beginning of their separation from parents, and on the importance of this transitional time in youth development.

An award-winning 21-hour life-skills curriculum prepares students for the complex challenges ahead and helps build their confidence and resiliency. This curriculum includes increasingly difficult physical and cognitive challenges that provide teachable moments to convey and implant essential life-skills for this age group.

It teaches decision-making and problem solving, how to cooperate with others, how to effectively manage peer pressure, how to be responsible, and how to reach for challenging goals. It is effective at increasing the student’s sense of mastery, competence, confidence and sense of community. This curriculum, customized to each community, also provides a vehicle to introduce important ingredients for having healthy fun, thus setting the stage for Phase II.

Phase II: 7th-8th Grades, Ages 13-14
Exploring Positive Leisure Activities

The second phase focuses on connecting youth in middle school with positive leisure time activities and allows them to experiment and discover which activities are most important to them. It sets a structure for both the students and the community for connecting youth to the particular resources of their community.

Building on the foundational skills acquired in Phase I, students develop a contract with their parents, school, and community agency representatives to experiment with positive recreational activities. School personnel and community leaders then create opportunities, and guide participants toward pro-social community involvement.

Phase III: 9th-12th Grades, Ages 15-18
Giving Back to the Community

The final phase focuses on the important adult value of giving one’s self to others through community services. Once again, parents, the school and the community collaborate to create opportunities for youth to become involved in community-service activities. It gives them the opportunity to demonstrate newly acquired physical and psychological skills and transfer them to community-based settings.

High school students also have the opportunity to mentor younger students as they go through the ROPE® process. These “senior” ROPE® students function as co-facilitators for Phase I skill-building activities, or as mentors in Phase II to support students’ transitions to middle and high school, impacting school climate and guiding them to healthy recreational activities. This allows teenagers to experience the value of building and maintaining a reciprocal community.